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- Path: valour.pem.cam.ac.uk!not-for-mail
- From: cbrown@armltd.co.uk (Chris Brown)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.games,alt.sys.amiga.demos,in,comp.sys.amiga.advocacy,comp.sys.amiga.hardware,comp.sys.amiga.misc,comp.sys.amiga.graphics
- Subject: Re: AB3D II beats Quake....
- Date: 25 Mar 1996 22:43:02 -0000
- Organization: Advanced RISC Machines Limited
- Message-ID: <4j77hm$8f9@valour.pem.cam.ac.uk>
- References: <631.4T329T189@Bgnett.no> <5168.6652T1418T493@mbox.vol.it>
- NNTP-Posting-Host: valour.pem.cam.ac.uk
-
- In article <5168.6652T1418T493@mbox.vol.it>,
- Fabio Bizzetti <bizzetti@mbox.vol.it> wrote:
-
- >But for me, a games maker, the OS is not important for the final software.
-
- It should be. This is 1996, not 1956.
- --
- /* _ */main(int k,char**n){char*i=k&1?"+L*;99,RU[,RUo+BeKAA+BECACJ+CAACA"
- /* / ` */"CD+LBCACJ*":1[n],j,l=!k,m;do for(m=*i-48,j=l?m/k:m%k;m>>7?k=1<<m+
- /* | */8,!l&&puts(&l)**&l:j--;printf(" \0_/"+l));while((l^=3)||l[++i]);}
- /* \_,hris Brown -- All opinions expressed are probably wrong. */
-